First month of 2023 and a lot has been made! As stated in the previous article, my immediate focus is to finish the core rulebook to propose in Early Access on itch.io. With that in mind, here is the breakdown of what is has been tackled in January:
- New 2xA4 character sheet design. Thanks to the feedback of the beta-testers, I manage to design a satisfying version of the Character sheet (you can join the discord server and find pictures over there)
- Refactored the Common Item list, which led to the removal of items that were… meh or unusable (like traps), but also to merging of similar items into one generic category (Bombs, Drugs…). The book pages related to Items have been finalized as well.
- Item card design. I still have to create the “Print & Play” content, but at least, I have the design for an item in the form of a playing card.
- Trimmed a bit the number of fonts in the Core Rule book and picked a legible typeface (Libertine Linux G) for the text blocks. It’s mostly invisible work but it helped make the whole book easier to read.
- Another pass on the Traits, both on the content and how I wanted to present the full list in the book. I’m down to 119 different traits for the Core Rulebook and more can be added in future modules for instance. The book pages related to Traits have been finalized as well.
- I have also spent a bit of time designing an easy to read NPC page. The final design is, in my opinion, satisfying. I just have to create the monster that will go in the core rulebook. On our discord, the current discussion topic is about these NPC profiles: Should there be a Monster Manual?
Thanks again to the Discord community that gave feedback on several aspects of the game for which I needed extra pairs of eyes, like the Character Sheet. Click on the link to join the Loop ‘n’ Loot Discord server and jump in the various discussion around the development of the game!
As a treat for the new year, the profile for a Bear NPC, as it would appear in the core rulebook 🙂