First time in Trondheim, I spent some time with my Guild Ball sparring partner talking about many things including my work-in-progress miniature game, quickly visited Nidaros Cathedral, had 2 pizza diners (Hevd is an awesome place to eat, Grano is completely overrated), visited downtown city and, of course, attended the convention.
The convention itself was pretty nice, although a bit small on the role-playing game side (I counted 3 GMs over the week-end, each of us with several slots). For my game, it’s not a disadvantage: it helps gathering people who have no clue what they have signed for and players who did not get a seat in another game happening at the same time slot as Loop ‘n’ Loot. It also gave me the opportunity to test OG, a caveman RPG with limited use of words. It was fun!
(Once again, I forgot to take any picture of the convention… If you happen to have some, hook me up!)
HexCon was the occasion to have 3 playtests with the latest iteration of the rules, with 10 players who had never tried it before. All in all, it went well and I believe everyone had a good time. A new record was set, with a player suggesting to put something on fire in the first room in the dungeon :p.
The playtests allowed me to validate some design decisions I took during the month of October. The biggest change was the new NPC cards (that you see in the October wrap-up linked article), consequences of many, many, many iterations with one simple goal: make it simple and usable. It is now in a satisfying place.
There is a good chance the name for the GM/Referee changes for “Croupier”, which makes sense given the poker inspiration.
One of the feedback I got from the playtests is the use of Attributes. Your Attributes value = Number of cards you can draw for a test. In combat, I simply say “you use everything you have at hand, therefore you draw the sum of your Attributes”. In a way, that makes sense. In a way it doesn’t (why a character with 0 in Heart would suddenly be able to charm an enemy in combat?). Therefore, my newest task on my to-do is to investigate that specific Attribute/Draw/Combat matter:
- Is it better to draw the sum of your Attributes in combat (ex: 5 cards) and use these cards for your Action+Reaction?
- Is it better to draw cards related to the relevant Attribute when you declare an Action or Reaction? Ex: “I attack with my hand weapon! = Draw your Clubs value for this Action”, “I dodge away from the lightning bolt = Draw your Spades value for this Reaction”.