August Wrap-Up time! A lot of things have happened in the game design sphere as well as in the editing world of Loop ‘n’ Loot:
- The “Defense” mechanic is now officially replacing the “Soak” one. Basically, when you declare an Action with the “Damage” keyword against a Target, the Target’s Defense value is indicating how many cards must be at least committed for the Action to connect. In other words, it’s harder to bash a dude in Heavy Armor than a naked one. This new mechanic implies tweaks on several minor parts of the game, like items or traits balancing.
- Two new pages have appeared in the core rules book. The item price page has been refactored for more content and easier parsing.
- A good chunk of Traits has been removed (or recycled into Items/Spell ideas) as there were underwhelming or “off-brand”. The remaining ones are currently being revamped to be upgradable over the course of multiple runs (you can call that “meta-progression).
- All “Thrown” weapons have been merged with Ranged weapons, as they were mechanically the same.
- Kept working on Maze of the 4 Queens, as of today I’m only missing 6 rooms in the book. Some tables have been started (random events, random loot) and things that won’t show anywhere.
- I have also cleaned my playtest setting into a playable booklet, which I intend to sell for a minimal price on Ko-fi when the Core Rule Book gets released.
All in all, things are moving forwards!
If you live in Norway, don’t forget to put the following events in your calendar as Loop ‘n’ Loot will be demo’d at:
- MidgardCon (Borre NO) – 30 September – 2 October 2022
- Regncon XXX (Bergen NO) – 7-9 October 2022
- Hexcon (Trondheim NO) – 5-6 November 2022
It’s your chance to playtest the game system as well as the WIP version of Maze of the 4 Queens.
And to conclude the August Wrap-Up, the aforementioned new double page in the core book!